构建说明
# Prepare Run - 运行前准备
# Unity Package - Unity依赖包
自动加载插件NuGetForUnity (opens new window)
auto load pluginNuGetForUnity (opens new window)重启编辑器,自动载入nuget包
Restart the editor and automatically load the nuget package
# Unity Build Game - Unity构建游戏
Unity Editor
->File
->Build Settings
->Universal Windows Platform
->SwitchPlatform
Build Unity into
uwp
folder first
首先构建Unity项目到uwp
文件夹
# Run UWP - 运行UWP
Open
uwp/InkBall.sln
and Run
打开uwp/InkBall.sln
项目文件 运行它if this files is not normal, plese confirm that you check
Unity
->Build Settings
->Copy References
如果下图文件不正常,请确定自己Unity
构建时勾选了Copy References
笔记
GameAssembly.dll
GameAssembly.pdb
The default is missing, and it will be automatically built with UWP
GameAssembly.dll
GameAssembly.pdb
默认就是缺失的,在UWP生成时会自动构建出
- select
InkBall-CSharp
to your run project
选择InkBall-CSharp
为你的启动项目
- Blank 2 files and
nuget
packages will be filled by itself
缺的2个文件和nuget
包会在运行时自动安装
上次更新: 2023/08/24, 14:50:27